Solving authentic real world problems

All Year 9 students are involved in a STEAM initiative — this involves immersing students in Science, Mathematics, Technology, Engineering and Art skills to solve authentic real world problems within a real world context. The new STEAM Course is compulsory for all Year 9 students. Students are provided with real world problems to solve, using the targeted frameworks and design structures of Science, Maths, Technology, Engineering and Art. It is well recognised by industry in Australia and around the world that the students of today are at risk of not having the appropriate skills in Maths, Science and Technology. STEM initiatives in schools target the use of these skills to enhance student learning and understanding.

Why are we including Art in STEM?

Business experts would tell us that the creative approach to problem solving is a vital skill in today’s modern day workplace. John Tarnoff, a leading business expert explains, ‘In my experience as an executive and entrepreneur sitting on both sides of the creative/technology fence, I need to hire technologists who know how to collaborate in teams, express themselves coherently, engagingly and persuasively, understand how to take and apply constructive criticism, and how to tell a good story. I don’t find these kids sitting alone at a lab table or buried in an algorithm. I find them taking art classes to understand how color and light really work, I find them in writing classes learning how to express themselves, I find them in cultural studies and critical theory classes learning about the world at large’. (Tarnoff, J, 2015, Recognising the value of creative skills). We aim to provide our students with every opportunity to attain the necessary skills to support their learning at school, whilst simultaneously providing them with oopprtunities to build the skill sets they will be required to have post school.

In my experience as an executive and entrepreneur sitting on both sides of the creative/technology fence, I need to hire technologists who know how to collaborate in teams, express themselves coherently, engagingly and persuasively, understand how to take and apply constructive criticism, and how to tell a good story. John Tarnoff, leading business expert.

Thinking outside the ‘square’

The STEAM Initiative for Year 9 students at Xavier culminate in a major project employing skills through the diverse mediums of Science, Maths, Technology, Art and Engineering. We offer our students the opportunity to solve problems creatively, make reasoned and informed judgements in working towards solutions to identified problems as well as being able to identify and employ specific skills to assist in making reasoned decisions in their attempts to solve issues as they are presented. We hope that students have an opportunity to refine their time management and organisational skills as well as hone their abilities to work in a team environment for the purposes of meeting a targeted goal. We believe that this initiative will provide our Year 9 students with an opportunity to think outside the ‘square’ and that it is these skills that will assist them in their longer term pursuits of academic and well being success in their senior years of schooling.

Several students have experienced national accolades for their STEAM projects and through the use of the STEAM skills

Jack Woodman NASA Space camp

Liam Parkinson Cricket Helmet

Enquire

Questions? We’re happy to help.

Tours

Experience Xavier first hand.

Apply

See our enrolment process.